检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:朱云[1]
出 处:《现代教育技术》2017年第6期45-50,共6页Modern Educational Technology
摘 要:文章在游戏乐趣理论的研究基础上,分析了游戏规则、机制和乐趣三者的因果关系,对游戏机制同游戏乐趣组成元素进行了深入研究,提出在对简单规则的游戏进行设计时,将游戏机制分解为空间、目标和行为、属性三个组成元素,结合游戏乐趣组成元素进行设计,可有效增加游戏的趣味性,同时运用该方法以"石头剪刀布"游戏为例进行论证。通过探索简单规则下游戏的乐趣设计,旨在为教育游戏的设计理论研究提供借鉴。Based on study of game fun theory, the causal relationship between the game rules, the game mechanism and the game fun was analyzed, and further the in-depth analyses on the game mechanism and the elements of game fun were conducted. The results showed that the game mechanism should be decomposed into the three elements of space, goal and behavior when designing the games under simple rules. In addition, the fun of games could be improved in combination with the component elements of the game fun and the design of game fun. The test results of this method were demonstrated by using the example of rock-paper-scissors game. Exploring the design of fun for the games under simple rules could provide reference for the research on the design theory of educational games.
关 键 词:教育游戏 游戏设计 游戏规则 游戏机制 游戏乐趣
分 类 号:G40-057[文化科学—教育学原理]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.74