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作 者:李秀晗 朱启华 蒋宇[2] 曲茜美 LI Xiu-han;ZHU Qi-hua;JIANG Yu;QU Xi-Mei(Faculty of Education,The University of Hong Kong,Hong Kong,China,999077;Division of Research,National Center for Educational Technology,Beijing,China,100031;Department of Information,Zhejiang Open University,Hangzhou,Zhejiang,China 310000)
机构地区:[1]香港大学教育学院,中国香港999077 [2]中央电化教育馆研究部,北京100031 [3]浙江广播电视大学信息教研部,浙江杭州310000
出 处:《现代教育技术》2020年第4期46-52,共7页Modern Educational Technology
摘 要:读写素养是儿童认知和学习的基础。数字时代的儿童读写素养面临儿童阅读兴趣不足的挑战。游戏化思维在儿童教学中具有重要影响,能够激发儿童学习动机,增加学习兴趣。为提升儿童数字读写素养,文章提出基于游戏化学习的儿童数字读写素养培养项目设计,开发了游戏化阅读平台--"阅读大挑战",在香港小学生中推广使用,并对使用效果进行了实证分析,讨论该项目中游戏化学习策略与项目运行要素;借此构建基于游戏化学习的儿童数字读写素养培养模式,研究结果可为数字时代下的儿童读写能力培养设计提供启示。Reading and Writng literacy is the foundation of children’s congition and learning. Children’s reading and writing literacy in digital age faces challenges, and children’s interest in reading is insufficient. Gamified thinking has an important influence on chilidren’s teaching, which could stimulate children’s learning motivation and increase learning interest. In order to improve chilidren’s digital reading and writing literacy, this paper proposed the design of children’s digital literacy training project based on gamified learning, developed a gamified reading platform-"Reading Chanllenge", promoted the platform among primary and secondary school students in Hongkong, and carried out empirical analysis on the using effects. In addition, the gamified learning strategy and project operation elements in this project were discussed, and chilidren’s digital reading and writing literacy training mode was constructed, which could provide enlightenment for the cultivation of children’s reading and writing literacy in digital age.
分 类 号:G40-057[文化科学—教育学原理]
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