具身、镜像与认同:基于扎根理论的移动游戏玩家身份构建研究  被引量:6

Embodiment,Mirror Image and Identity:Research on Identity Construction of Mobile Game Players based on Grounded Theory

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作  者:刘懿璇 何建平[1] 高原 Liu Yixuan;He Jianping;Gao Yuan

机构地区:[1]深圳大学传播学院

出  处:《北京青年研究》2021年第1期28-36,共9页Beijing Youth Research

基  金:广东省哲学社会科学规划课题“青少年网络游戏成瘾的预防策略研究——基于免疫接种理论”(项目编号:GD20CMK06)阶段性成果。

摘  要:认同作为人类社会化的重要组成部分,与个体人格、身份资本等息息相关。移动游戏作为新时代社交媒介,成为人们生活中重要的娱乐方式,玩家在虚拟游戏与现实生活之间不断切换,对其身份构建会产生怎样的影响?本文基于网络民族志的方式以16名游戏玩家访谈内容作为文本基础,运用扎根理论进行访谈文本的编码和分析,发现玩家游戏实践过程中在虚拟具身性、自我镜像和化身认同方面对个体现实行为和身份构建存在影响,由此尝试构建出移动游戏玩家身份行为模式,探讨玩家线上线下行为心理的具体呈现和认同模式。As an important part of human socialization,identity is closely related to individual personality and identity capital.As a social media in the new era,mobile games have become an important way of entertainment in people’s lives.What kind of impact will be produced on the identity construction of players by constantly switching between virtual games and real life?Based on the method of network ethnography,this paper takes the interview content of 16 game players as the text basis,uses the grounded theory to code and analyze the interview text,finds that the virtual embodiment,self mirror image and avatar identity,and has an impact on individual real behavior and identity construction in the process of game practice.Therefore,this paper attempts to construct the behavior model of identity construction of mobile game players,to explore the specific presentation and identification mode of online and offline behavior psychology of players.

关 键 词:移动游戏 具身体验 自我镜像 化身认同 扎根理论 

分 类 号:G899[文化科学—体育学] C912.1[经济管理]

 

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