检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:董睿 傅怡铭 侯晓婷 于丽玲[1] Dong Rui;Fu Yiming;Hou Xiaoting;Yu Liling(Department of Medical Psychology,School of Medical Humanities,Capital Medical University,Beijing 100069,China)
机构地区:[1]首都医科大学医学人文学院医学心理学系,北京100069
出 处:《中华行为医学与脑科学杂志》2021年第4期327-332,共6页Chinese Journal of Behavioral Medicine and Brain Science
基 金:北京市社会科学基金一般项目(18GLB039);北京市教育委员会社科计划一般项目(SM201710025001)。
摘 要:目的探讨逃避动机和沉浸体验在挫折感和网络游戏成瘾之间的链式中介效应。方法采用分层整群抽样法在北京市随机抽取5所高校的740名大学生,采用大学生挫折心理量表、网络游戏动机量表的逃避分量表、游戏沉浸感量表、网络成瘾类型问卷对其进行调查,采用SPSS 25.0以及PROCESS宏程序模型6对数据进行分析,并进行中介效应检验。结果挫折感[(62.94±15.84)分]与逃避动机[(6.89±2.34)分]、沉浸体验[(20.36±7.38)分]、游戏成瘾[(16.05±6.62)分]呈正相关(r=0.30,0.19,0.39,均P<0.01),逃避动机与沉浸体验、游戏成瘾呈正相关(r=0.51,0.50,均P<0.01),沉浸体验与游戏成瘾呈正相关(r=0.51,P<0.01)。挫折感对游戏成瘾的直接效应值为0.23(95%CI=0.17~0.30),挫折感通过两条路径间接影响游戏成瘾,逃避动机的单独中介作用效应值为0.07(95%CI=0.05~0.11),逃避动机和沉浸体验的链式中介作用效应值为0.05(95%CI=0.04~0.08)。结论挫折感不仅直接作用于网络游戏成瘾,也可以通过逃避动机、沉浸体验间接作用于网络游戏成瘾。Objective To explore the chain mediating effect of escape motivation and flow experience between frustration and online game addiction.Methods Stratified cluster sampling method was used to randomly select 740 students from 5 universities in Beijing.Frustrate mental state scale(FMSS),escape subscale of online game motivation scale(OGMS),game flow scale(GFS),and the game addiction subscale of different types of internet addiction scale(DTIAS)were used for investigation.SPSS 25.0 software and PROCESS macro program model 6 were used to analyze the data and test the mediation effect.Results Frustration(62.94±15.84)was positively correlated with escape motivation(6.89±2.34),flow experience(20.36±7.38),and online game addiction(16.05±6.62)(r=0.30,0.19,0.39,all P<0.01).Escape motivation was positively correlated with flow experience and online game addiction(r=0.51,0.50,both P<0.01),while flow experience was positively correlated with online game addiction(r=0.51,all P<0.01).The direct effect of frustration on game addiction was 0.23(95%CI=0.17-0.30).Frustration indirectly affects game addiction through two paths.The single mediating effect of escape motivation was 0.07(95%CI=0.05-0.11),and the chain mediating effect of escape motivation and flow experience was 0.05(95%CI=0.04-0.08).Conclusion Frustration not only directly affects online game addiction,but also indirectly affects online game addiction through escape motivation and flow experience.
关 键 词:挫折感 逃避动机 沉浸体验 网络游戏成瘾 大学生
分 类 号:R749.99[医药卫生—神经病学与精神病学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.38