检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:熊斌 孙易娜 刘琼 王玲 杨云松 XIONG Bin;SUN Yina;LIU Qiong;WANG Ling;YANG Yunsong(Clinical College of Traditional Chinese Medicine,Hubei University of Chinese Medicine,Hubei Province,Wuhan 430061,China)
机构地区:[1]湖北中医药大学中医临床学院,湖北武汉430061
出 处:《中国中医药现代远程教育》2021年第15期10-12,共3页Chinese Medicine Modern Distance Education of China
基 金:湖北中医药大学教育教学研究重点项目【No.2018a04】。
摘 要:探索中医名家扑克牌在中医各家学说教学中的应用价值。以中医各家学说为理论核心,以扑克牌为框架,设计制作中医名家扑克牌。同时招募志愿者参与游戏,并进行认同度实验和教学效果实验,以分析该中医名家扑克牌在中医各家学说教学中应用的可行性。中医名家扑克牌能够很好地调动学生学习的积极性,激发学生的学习兴趣,培养学生主动学习、自主学习的能力,提高学习效率。The application value of traditional Chinese medicine master cards in the teaching of doctrines of traditional Chinese medicine was explored.Based on doctrines of traditional Chinese medicine and the frame of playing cards,we design and produce the traditional Chinese medicine master cards.At the same time,volunteers were recruited to participate in the game,and the recognition degree experiment and teaching effect experiment were carried out to analyze the feasibility of the application of the traditional Chinese medicine master cards in the teaching of doctrines of traditional Chinese medicine.The results show that the traditional Chinese medicine master cards can arouse students’enthusiasm,stimulate students’interest in learning,cultivate active learning,autonomous learning ability and improve learning efficiency.
关 键 词:中医名家扑克牌 中医各家学说 游戏化教育 中医教学
分 类 号:G642[文化科学—高等教育学] R-4[文化科学—教育学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.28