检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:伊翠娟[1] YI Cui-juan(Hulunbuir University,Hulunbuir 021008,China)
出 处:《黑龙江教师发展学院学报》2022年第6期77-79,共3页Journal of Heilongjiang Institute of Teacher Development
基 金:内蒙古自治区教育科学“十三五”规划课题“学前教育专业本专科毕业生入职适应现状研究”(NGJGH2019005);2020年呼伦贝尔学院科学技术规划研究项目“关于学生就业能力现状的调查研究”(2020FDZC02)。
摘 要:伴随社会发展变迁,社会各界人士越来越重视幼儿园教育。为了能让幼儿学到更多的知识,幼师要积极改变自身的教学理念,创新教学方法,在课程教学中合理融入游戏,使幼儿园课程游戏化教学符合当下幼儿学习及发展需求。在幼儿园教学中运用游戏教学法,同幼儿特点及心理情况相吻合,有助于推动幼儿学习更多知识,为其日后更好发展奠定基础。With the developments and changes of social,people from social circles pay more and more attention to kindergarten education.In order to enable children to learn more knowledge,kindergarten teachers should actively change their own teaching concepts,innovate teaching methods,and reasonably integrate games in curriculum teaching,so that gamification teaching of kindergarten curriculum meets the needs of children's learning and development.The application of game teaching methods in kindergarten teaching is consistent with the characteristics and psychological conditions of children,which helps to promote children to learn more knowledge and lay the foundation for their better development in the future.
分 类 号:G612[文化科学—学前教育学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.15