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作 者:黄亚萍[1] 张娜[1] HUANG Yaping;ZHANG Na(Guangdong Science Center,Guangzhou 510006)
机构地区:[1]广东科学中心
出 处:《科学教育与博物馆》2023年第4期89-98,共10页Science Education and Museums
摘 要:结合科技馆教育理念的更新,国内外科技馆STEAM教育案例的分析对比,得出STEAM教育活动具有跨学科整合的学习情境,有利于学生建构新的知识体系;与日常生活密切相关,关注真实情境中的真实体验;注重动手实践,鼓励学生像科学家一样思考等优势。并提出科技馆应建立全龄段、系统化的STEAM教育体系;科技馆STEAM教育应线上线下结合,通过新媒体手段,实现更广泛的科学传播;应发挥学校教师主导作用,实现科技馆教育功能最大化、最优化;应采取充分利用社会资源的发展策略。Based on the updated education concept of science and technology museums and the analysis and comparison of STEAM education cases at home and abroad,it is concluded that STEAM education activities have interdisciplinary integrated learning situations,which is conducive to the construction of new knowledge systems for students;closely related to daily life,pay attention to real experience in real situations;focus on hands-on practice and encourage students to think like scientists.It is suggested that science and technology museums should establish a systematic STEAM education system for all ages;STEAM education in science and technology museums should be combined online and offline to achieve wider scientific dissemination through new media means;give full play to the leading role of school teachers to maximize and optimize the educational function of science and technology museums;make full use of the development strategy of social resources.
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