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作 者:任岩 安涛[1] Ren Yan;An Tao(School of Smart Education,Jiangsu Normal University,Xuzhou,Jiangsu,China 221116)
机构地区:[1]江苏师范大学智慧教育学院,江苏徐州221116
出 处:《数字教育》2023年第5期30-38,共9页Digital Education
基 金:国家社会科学基金项目“农村留守儿童的网络行为及网络素养教育研究”(18BXW074)。
摘 要:游戏化理念与在线课程的整合被认为是推动在线教育进一步创新发展的重要途径。针对当前国内外游戏化在线课程应用效果研究结论所存在的分歧,运用元分析方法,将近10年间发表的26项游戏化在线课程对学生学习效果影响的实验与准实验研究进行量化分析,综合评估游戏化在线课程的有效性。结果表明:(1)与传统的在线课程相比,游戏化在线课程对学生学习效果具有中等程度的积极影响;(2)其影响作用受到样本大小、被试学段、应用学科、知识类型、实验周期和应用区域等调节变量的影响,在应用学科和知识类型上,游戏化在线课程对学习者学习效果的影响作用存在显著性差异,在样本大小、被试学段、实验周期和应用区域上则不存在显著差异。未来,需要继续提升游戏化在线课程的作用效果,加速推进游戏化在线课程的学科融合,同时强化游戏化在线课程的持续效应,开展游戏化在线课程的本土探索。The integration of gamification and online courses is considered as an important way to promote the further innovation and development of online education.To address the disagreements in the findings of current research on the effectiveness of the application of gamified online courses at home and abroad,a quantitative analysis of 26 experimental and quasi-experimental studies on the effects of gamified online courses on student learning published in the last decade was conducted using meta-analysis methods to comprehensively assess the effectiveness of gamified online courses,and the results showed that:(1)Gamified online courses have a moderately positive impact on student learning outcomes compared to traditional online courses;(2)with the effect influenced by moderating variables such as sample size,learning period,applied discipline,knowledge type,experimental period and application area,among them,in terms of applied disciplines and knowledge types,there are significant differences in the impact of gamified online courses on learners'learning effects,while there are no significant differences in sample size,learning period,experimental period and application area.In the future,it is necessary to continue to improve the effect of gamified online courses,accelerate the integration of disciplines in gamified online courses,and at the same time strengthen the sustained effect of gamified online courses and carry out local exploration of gamified online courses.
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