检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:吴加弘[1] 桂峰 杨广艳[1] 袁空军[1] WU Jiahong;GUI Feng;YANG Guangyan;YUAN Kongjun(Chizhou University,Chizhou 247100,China;Maya Middle School,Chizhou 247100,China)
机构地区:[1]池州学院,安徽池州247100 [2]马衙中学
出 处:《通化师范学院学报》2024年第8期79-85,共7页Journal of Tonghua Normal University
基 金:安徽省教育厅科研重点项目(2022AH051827)。
摘 要:该文运用文献资料法、观察法、实验法等研究方法探讨了在体育教学中应用卡巴迪游戏对青少年跳远行为和成绩的影响,旨在为提高学生体育学习兴趣,促进体育课堂教学改革提供数据和实践支撑.研究结果显示,实验组学习兴趣明显高于对照组,且实验后实验组跳远成绩提高,与实验前及对照组比较具有显著性意义.由此可以看出,传统体育教学中融入适宜的体育游戏,特别是卡巴迪这类需要高度集中注意力的集体协作类体育游戏,不仅能够实现体育课堂教学形式的多样化,还能够延缓运动性心理疲劳的发生,显著提高学生的学习兴趣、练习热情和运动成绩.This article uses research methods such as literature review,observation,and experimentation to explore the impact of using Kabardi game in physical education teaching on behavior and performance of long jump practice of teenagers.The aim is to provide data and practical support for improving students'interest in physical education learning and promoting physical education teaching reform.The research results show that the learning interest of the experimental group was significantly higher than that of the control group,and the long jump performance of the experimental group was improved after the experiment,which was significantly higher than that of the control group and before the experiment.It can be seen that incorporating appropriate sports games into traditional physical education teaching,espe-cially collective collaborative sports games that require high concentration of attention,like Kabardi,can not only diversify the forms of physical education teaching,but also delay the occurrence of sports related psychological fatigue,significantly improving students'learning interest,practice enthusi-asm,and sports performance.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.49