This paper examines dependencies of voice and video contents on human perception of group (or inter-destination) synchronization error in remote learning by Quality of Experience (QoE) assessment. In our assessment, w...
In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game...
The rapid increasing demands of multi-media applications have busted the improvement of video transmission. By the increase of multimedia transmission, quality of experience (QoE) has become the hot topic of the wirel...
In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object t...
This paper proposes a group synchronization control scheme with prediction in work using haptic media. The scheme adjusts the output timing among multiple terminals and keeps the interactivity high. It outputs positio...