Scratch程序设计课教学实践研究——基于体验学习圈的视角  被引量:47

The Teaching Practice Research of the Program Design Course Named Scratch——From the Perspective of Experiential Learning Cycle

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作  者:朱丽彬[1] 金炳尧[1] 

机构地区:[1]浙江师范大学教师教育学院,浙江金华321004

出  处:《现代教育技术》2013年第7期30-33,共4页Modern Educational Technology

摘  要:Scratch是麻省理工学院针对儿童设计开发的程序编写语言与环境,目的是让儿童在创作体验中学习编程、表达自己的想法。依据美国学者大卫.库伯的体验学习圈理论,作者提出"模仿制作一观察反思一概括知识点一自主创作"的教学活动模式,并在金华师范附属小学进行教学实践,结果表明,体验学习圈视角下的Scratch程序设计教学在激发学生兴趣,有效学习编程,培养逻辑思维和创造力方面效果显著。Scratch is a programming language and environment helped children to learn programming which designed by Massachusetts Institute of Technology,the purpose is to let the children learn programming and express their ideas with the creative experience.According to the American scholar David Kolb’s theory of Experiential Learning Cycle,experiential learning will go through continuous process,including concrete experience,reflective observation,abstract conceptualization and active experimentation,There is a teaching practice research took in Jinhua Normal Primary School-Ai Qing.Results showed that the Experiential Learning Cycle is effective for stimulate student’s interest,programming,develop characteristic in logical thinking and solve practical problems.It is suitable for primary school student’s programming class.

关 键 词:SCRATCH 程序设计课 体验学习圈 

分 类 号:G420[文化科学—课程与教学论]

 

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