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作 者:赵洪光 孙文文[2] Zhao Hongguang;Sun Wenwen(TUT School of Art&Design,Tianjin 300384,China;Teaching Quality Monitoring and Evaluation Center,Tianjin University of Technology,Tianjin 300384 China)
机构地区:[1]天津理工大学艺术学院,天津300384 [2]天津理工大学教学质量监控与评价中心,天津300384
出 处:《艺术与设计(理论版)》2021年第7期139-140,共2页Art and Design
摘 要:基于近年来的教学实践经验,文章立足于动画理论知识、动画原理课程中的"运动的过程"这一表现语言、连续放映、动作分解及逐帧播放这些核心内容,通过翻转课堂、项目驱动式教学,以学生作为主体,在教师的指导下完成项目的教学模式,以及通过信息技术、多媒体交互技术的数字化教学方式改革,再现给学生具体的动画图例及视频展现动态的创作过程。从成果导向来看,提升了学生的自主学习意识和学习兴趣,促进了本科教学与实际动画创作的紧密结合,达到了超出预期的教学效果。Based on the teaching experience in recent years,this article is based on the theoretical knowledge of animation,the expression language of"the process of movement"in the course of animation principle,continuous projection,action decomposition and frame-by-frame playback.Through flipping the classroom,project-driven teaching,with students as the main body to complete the project under the guidance of teachers.Through the reform of digital teaching methods of information technology and multimedia interactive technology,we can reproduce the specific animation legends and video to the students to show the dynamic creation process.From the achievement-oriented point of view,it promotes the students’awareness of autonomous learning and interest in learning,promotes the close combination of undergraduate teaching and actual animation creation,and achieves a better teaching effect than expected.
分 类 号:G42[文化科学—课程与教学论]
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