师棋推演:教育发生的模拟实现  被引量:2

Teaching Games:Simulation on the Genesis of Education

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作  者:宁虹[1] 孙瑞玉 刘帆 荣利颖 Ning Hong Sun Ruiyu Liu Fan Rong Liying

机构地区:[1]首都师范大学教育学院

出  处:《教育研究》2017年第8期127-136,共10页Educational Research

摘  要:师棋推演尝试如同兵棋推演战场上作战的发生那样,推演基础教育课堂上教育的发生。基础教育课堂上每一教学内容在学生意识构成中的意义激活,便是一个鲜活的教育的发生。师棋不同于兵棋,它不是一种对抗性的博弈推演,而是基于意义激活发生的构成性推演。师棋推演以教育发生的构成性原理为基础,在推演中模拟一个意义进入下一个意义的过程,表现教育的发生从历史传统中蕴含的原初意义到儿童主体性—意识—素质的教育构成。师棋推演在发生与构成意义上的信息蕴涵,具有在方法论意义上超越经验局限的优越性。师棋推演作为实在的教育形式的可能性,更展示着传统的虚拟与现实的涵义在信息时代中正在发生着的变换和令人鼓舞的前景。As war games simulate real wars, teaching games tries to simulate the genesis of education in the classrooms of basic education. Any genesis of education is the activation of meaning in students' consciousness by each teaching content of basic education. Unlike the antagonistic war games, teaching games are based on generative simulation of the activation of meaning. The process of teaching games grounds in the generative theory of how education generates. The idealized manifestation of how one meaning moves into another reflects the genesis of education as the original meaning transfers from historical tradition embodied in the teaching contents to the subjectivity-consciousness-quality of mind of the children. The information implication of the genesis and constitution of teaching games has the superiority of transcending the limitation of empirical evidence in the sense of methodology. The possibility of teaching games as a real form of education also shows the change of the traditional virtuality and reality in the digital age, which has an encouraging prospect.

关 键 词:师棋 模拟推演 发生现象学 构成性 教学设计 

分 类 号:G424[文化科学—课程与教学论]

 

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